![]() Adding in her automatic successes, Coco has now accumulated nine successes toward the 100 required to complete the Curious Paw. Her player rolls Coco’s Wyrd (3) + Crafts (4) + Crafts Speciality: Taxidermy (1) + Workshop (Taxidermy) (3) and gets 4 successes on the 11 dice. At the end of the first week of work, she spends one Glamour for the required investment and five more toward automatic successes. Because she has a dot in Taxidermy allocated to her Workshop Hollow, she halves two weeks, making her time per roll one week. She sequesters herself in her Hollow to work on it. She’s a passable taxidermist and has a nicely appointed taxidermy table set up in her Hollow (one dot in Workshop: Taxidermy). If the crafter leaves off in the middle of her project, accumulated successes remain - but if she fails to pick up her tools again and resume work within two weeks, the successes are lost as the Glamour flees and her inspirationĬhangelings possessing the Workshop Merit below may additionally halve the time per roll (if working on a token made of a material which falls within one of their Workshop’s Speciality areas) should any points in Workshop focus on that specialty.Įxample: Coco Tascioni wants to create a Curious Paw Token (p. The character must work for at least eight hours each day working 16 or more hours a day adds an additional two dice to the roll per week that the character can maintain this schedule. Each point of Glamour above the first counts as an automatic success toward the total. Token Makers must expend at least one point of Glamour per two weeks into their work, and may expend up to five per month. Thus a two-dot token such as a Lantern of Ill Omen would require 50 successes to create. Tokens are created as an extended action ( Wyrd + Crafts) with each roll representing two weeks of work and a target number of 25 per dot of Token. Such a discovery may be the focus of a story - and may result in an object with unforeseen quirks reflecting the unknown author. In some cases, the crafter may be able to discover a plan that some other changeling has created, and work directly from that. This research cannot be interrupted until complete, or all successes are lost. Creating a recipe from scratch is an extended Intelligence + Occult roll, with one day required per roll and total successes required of five per dot in the token. First, the character must be able to accurately create some sort of plans, recipe or blueprint for the creation. Some changelings, however, learn the ability to create tokens themselves, a useful skill that often puts them in great demand by their peers (and by the True Fae who would prefer such craftsmen remained in their own “employ”).Ĭreating a token is a long and arduous project that requires not only great skill but a commitment of personal energies as well. Most tokens are crafted by the Fae or found in the Hedge and put to use by those clever enough to recognize their potential.
0 Comments
Leave a Reply. |